UDL Guidelines -
Educator Checklist
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Your notes
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Feature:
effective color contrast is present with the virtual manipulatives and online
game
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Feature:
use of virtual manipulatives and the game visually models how to count coins
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Feature:
uses actual coins to practice counting money. Online game gives verbal directions in addition to written
directions.
Barrier:
online game does not have audio descriptions of images.
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Feature:
students are pre-taught quarters, dimes, nickels, and pennies. They have practiced counting these
coins in isolation and have been taught how to identify each coin.
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Barrier:
link to previously learned concepts is not made explicit.
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Barrier:
the coins used in the game applet does not have a way for it to be decoded by
all learners. It would be useful
if, when a mouse is placed over the coin, it told the user what kind of coin
it was. This would also help
with 1.3.
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Barrier:
does not illustrate the relative values of each coin (an abstract value)
which may be difficult for ELLs to understand (solution – Illuminations)
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Feature: uses
virtual manipulatives, physical manipulatives, and a game applet which models
counting coins visually
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Barrier:
not explicitly stated in lesson.
Before modeling how to count coins, could review the individual coin
values using class’s coin graphic organizer or Shahi
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Barrier:
does not show what you are doing when you are counting coins with different
values (a critical feature) (solution – Illuminations – coin box)
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Feature:
provided interactive model in the form of the game applet. Instruction is scaffolded beginning
with teaching modeling, guided practice, independent practice, and then
independent application
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Feature:
use of a class store and coins help to transfer the skill to the real-world
use of counting coins while shopping
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Your notes
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Barrier:
game applet is controlled only by a mouse. Solution – installing Camera Mouse so it can be controlled
with eye movement
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Feature:
uses both virtual and physical manipulatives
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Barrier:
game applet is controlled only by a mouse. Solution – installing Camera Mouse so it can be controlled
with eye movement
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Feature:
uses physical manipulatives
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Feature:
uses physical and virtual manipulatives and use of game applet (web
application)
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Feature:
provides differentiated mentors in modeling how to count coins (teacher,
peers, and game applet)
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Barrier:
no goal setting was included. Possible solution – have students set a goal of an amount
of money they want to be able to count to (tie in to how much money they want
to earn for the class store)
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Feature:
think-alouds of the process of counting coins is embedded in the lesson.
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Barrier:
no organizational aid provided. Possible way to emphasize the steps in the
process is to make a checklist of the steps for counting collections of coins
or provide a coin-sorting mat.
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Barrier:
no way for students to see progress.
Could tie in to goal setting and have students track how much money
they are able to count over time (perhaps create an online graph of it).
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Your notes
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Feature:
students will have choice in the type of “reward” available (what they
purchase at the class store).
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Feature:
class store makes the exercise more authentic because it relates the math to
a real-world use of it
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Feature:
students use headphones when interacting with game applet in order to buffer
noise. Class store is a novelty
to the classroom (not done on a regular basis).
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Feature:
the goal is reminded as students earn coins for good behavior.
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Feature:
there is a more advanced game applet included in the lesson for students who
find the first one too easy. In
my class, math is taught as math centers – there are 3 groups of
students. Each group is formed
based on pre-assessment data.
The amount of scaffolding and the problems I give to each group varies
based on their prior knowledge and abilities.
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Feature:
coins are a version of positive behavior support.
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Feature:
game applet allows for feedback to students for their responses along with
feedback given during guided practice.
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Barrier:
no goal setting currently present in lesson.
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Barrier:
no coping skills taught explicitly
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Barrier:
no monitoring of emotions and reactivity. Possible solution is having students keep track of the
coins they are earning using a graph.
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