Sunday, February 12, 2012

Universal Design for Learning and My Lesson

I analyzed the lesson that I submitted to Merlot entitled Counting Sets of Coins. I found that my lesson had most of the features of UDL.  For some of the barriers that I identified, it would be difficult to adjust the lesson to address these issues because it relies on a 3rd party's game applet which I cannot edit.  When possible, I tried to find ways to improve access to the applet.

UDL Guidelines - Educator Checklist
Your notes

Feature: effective color contrast is present with the virtual manipulatives and online game
Feature: use of virtual manipulatives and the game visually models how to count coins
Feature: uses actual coins to practice counting money.  Online game gives verbal directions in addition to written directions.

Barrier: online game does not have audio descriptions of images.

Feature: students are pre-taught quarters, dimes, nickels, and pennies.  They have practiced counting these coins in isolation and have been taught how to identify each coin.
Barrier: link to previously learned concepts is not made explicit.
Barrier: the coins used in the game applet does not have a way for it to be decoded by all learners.  It would be useful if, when a mouse is placed over the coin, it told the user what kind of coin it was.  This would also help with 1.3.
Barrier: does not illustrate the relative values of each coin (an abstract value) which may be difficult for ELLs to understand (solution – Illuminations)
Feature: uses virtual manipulatives, physical manipulatives, and a game applet which models counting coins visually

Barrier: not explicitly stated in lesson.  Before modeling how to count coins, could review the individual coin values using class’s coin graphic organizer or Shahi
Barrier: does not show what you are doing when you are counting coins with different values (a critical feature) (solution – Illuminations – coin box)
Feature: provided interactive model in the form of the game applet.  Instruction is scaffolded beginning with teaching modeling, guided practice, independent practice, and then independent application
Feature: use of a class store and coins help to transfer the skill to the real-world use of counting coins while shopping

Your notes

Barrier: game applet is controlled only by a mouse.  Solution – installing Camera Mouse so it can be controlled with eye movement
Feature: uses both virtual and physical manipulatives
Barrier: game applet is controlled only by a mouse.  Solution – installing Camera Mouse so it can be controlled with eye movement

Feature: uses physical manipulatives
Feature: uses physical and virtual manipulatives and use of game applet (web application)
Feature: provides differentiated mentors in modeling how to count coins (teacher, peers, and game applet)

Barrier: no goal setting was included.  Possible solution – have students set a goal of an amount of money they want to be able to count to (tie in to how much money they want to earn for the class store)
Feature: think-alouds of the process of counting coins is embedded in the lesson.
Barrier: no organizational aid provided. Possible way to emphasize the steps in the process is to make a checklist of the steps for counting collections of coins or provide a coin-sorting mat.
Barrier: no way for students to see progress.  Could tie in to goal setting and have students track how much money they are able to count over time (perhaps create an online graph of it).

Your notes

Feature: students will have choice in the type of “reward” available (what they purchase at the class store).
Feature: class store makes the exercise more authentic because it relates the math to a real-world use of it
Feature: students use headphones when interacting with game applet in order to buffer noise.  Class store is a novelty to the classroom (not done on a regular basis).

Feature: the goal is reminded as students earn coins for good behavior.
Feature: there is a more advanced game applet included in the lesson for students who find the first one too easy.  In my class, math is taught as math centers – there are 3 groups of students.  Each group is formed based on pre-assessment data.  The amount of scaffolding and the problems I give to each group varies based on their prior knowledge and abilities.
Feature: coins are a version of positive behavior support.
Feature: game applet allows for feedback to students for their responses along with feedback given during guided practice. 

Barrier: no goal setting currently present in lesson.
Barrier: no coping skills taught explicitly
Barrier: no monitoring of emotions and reactivity.  Possible solution is having students keep track of the coins they are earning using a graph.

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